AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games Performance in France, Q2 2022
Explore the performance of the top 5 sandbox-like games on a unified platform in France during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top 5 sandbox-like games on a unified platform in France showcased various trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game performed during this period, based on data from Sensor Tower.
Roblox, published by Roblox Corporation, experienced fluctuations in its weekly revenue, peaking at around $240K in early April before settling at approximately $204K by the end of June. Weekly downloads saw a significant increase, reaching up to 59K in mid-April, and then stabilizing around 47K towards the end of the quarter. The game maintained a strong user base with weekly active users growing from 2.2M to nearly 2.4M.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation had a consistent weekly revenue trend, ranging from $8K to $20K. Downloads fluctuated, peaking at 40K in late March, and then decreasing to around 30K by the end of June. Weekly active users showed a slight upward trend, ending the quarter with approximately 171K active users.
Rec Room: Play with Friends from Rec Room Inc saw modest weekly revenue, generally hovering around $600. Downloads peaked at around 21K in mid-April but gradually decreased to 6K by the end of June. The number of active users also saw a decline, from roughly 40K at the start of the quarter to about 24K at the end.
Block Craft 3D: Building Games, published by Wildlife Studios, maintained steady weekly revenue, averaging around $500. Downloads remained relatively stable, with a slight increase to 13K in mid-April and then leveling off at around 10K by the end of the quarter. Active users showed a slight decrease from 126K to approximately 110K.
Minecraft by Mojang had a steady weekly revenue, peaking at about $18K in early April before stabilizing around $13K towards the end of June. Downloads varied, reaching a high of 11K in mid-April and then stabilizing around 9K. The game saw a slight decline in active users, starting at 309K and ending the quarter with approximately 294K users.
These insights provide a comprehensive overview of the performance of these top sandbox-like games in France during Q2 2022. For more detailed data and analysis, visit Sensor Tower.